You're Finished
Trap Continuous

You're Finished

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If 10 or more cards and/or effects have been activated during this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000) (this card is also still a Trap), but Set it in your Spell & Trap Zone during your End Phase. Once per turn, when your opponent activates a card or effect, while this card is in your Monster Zone (Quick Effect): You can destroy as many cards your opponent controls as possible, then Set this card in your Spell & Trap Zone.




 
 
AI Power Analysis
Board breakerConfidence: Medium
69± 6/ 100
Power Score
Intrinsic 68
Deck 70

You're Finished — Power Evaluation

Final Score: 69 ± 6 · Confidence: Medium

  • Intrinsic: 68 · Deck: 70 · Meta: provisional
  • Primary role: Board breaker · Secondary: Removal, Boss/End-board

Why it scores here

The card's main value is a once-per-turn Quick Effect that destroys every card the opponent controls when they activate a card or effect, a one-for-many swing that is hard to play around. It is also a near-free single copy (1.28 average copies in 361 decks), so the score reflects reliable access and clean interaction. The 3000-ATK Level 10 Cyberse body and its 10-activation condition earn little, because the summon is conditional and no combo data supports a repeatable board. Its inclusion across 101 archetypes is treated as portability, not as proof of raw strength.

Axis scores

Axis Score Evidence
Accessibility 78 Played in 361 of the sampled decks as a set Trap with multiple homes and a Trap Monster usage inclusion of 100% (observed).
Combo & Conversion 45 No combo boards are recorded, so the Level 10 summon and board conversion rest on text alone (inferred).
Resource Economy 55 One activation destroys all opposing cards while none of the controller's own cards are affected, but there is no refuel or search (inferred).
Effect & Interaction 80 Once-per-turn Quick Effect that answers any opponent activation by destroying their whole board, then resets to the S/T Zone (verified).
Material Utility 40 Level 10 DARK Cyberse body is usable as material only after the 10-activation condition is met, which is awkward (inferred).
Resilience & Flexibility 55 Lives in the S/T Zone as a Trap and can reset there, but it is exposed once face-up as a monster (inferred).
Deck-Building Efficiency 75 Single-copy typical, no garnet or lock restriction, and splashable into most decks (observed).

Calculation

Weight profile: Board breaker / Going-second profile, no secondary blend applied. Intrinsic ≈ 68, Deck ≈ 70, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Mass destruction of the opponent's entire board on any activation, once per turn
  • Cheap single-copy slot that fits into most decks
  • Live across 101 archetypes with 361 sampled decks

Weaknesses

  • Level 10 monster form needs 10 activations before it can be summoned
  • Only works as a Quick Effect while it sits face-up in the Monster Zone
  • No recorded combo boards to confirm an end-board conversion

Counters / choke points

  • Opponent destroys or banishes the face-up Trap before it is used
  • Opponent avoids activating cards while it is face-up

Best use

Board breaker. Decks: Argostars, Vanquish Soul, Apophis, Trap Monster. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: once-per-turn Quick Effect destroying all opponent cards when they activate a card or effect while in the Monster Zone; Card text: Special Summon as Level 10 Cyberse DARK 3000/3000 after 10 or more activations this turn; Present in 361 of the sampled decks, with Argostars (67 + 38 decks) and Vanquish Soul (23 decks) as the largest homes; Usage statistics: Trap Monster 100% inclusion, Argostars 60% inclusion
  • Observed: Average 1.28 copies per deck, with 296 decks running 1 copy; 75.1% of decks use gameplay type 7 and 19.7% use gameplay type 4; Frequent co-appearance with Ash Blossom & Joyous Spring (70.9%) and Silhouhatte Rabbit (66.8%)
  • Inferred: One activation swings the board in one-for-many fashion while our own cards are unaffected; The 10-activation summon condition is rarely met early, so the monster form is a late-game option; Once it is face-up as a monster, the opponent's removal can reach it
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited)











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