Trap
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3316
If 10 or more cards and/or effects have been activated during this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000) (this card is also still a Trap), but Set it in your Spell & Trap Zone during your End Phase. Once per turn, when your opponent activates a card or effect, while this card is in your Monster Zone (Quick Effect): You can destroy as many cards your opponent controls as possible, then Set this card in your Spell & Trap Zone.
You're Finished — Power Evaluation
Final Score: 69 ± 6 · Confidence: Medium
- Intrinsic: 68 · Deck: 70 · Meta: provisional
- Primary role: Board breaker · Secondary: Removal, Boss/End-board
Why it scores here
The card's main value is a once-per-turn Quick Effect that destroys every card the opponent controls when they activate a card or effect, a one-for-many swing that is hard to play around. It is also a near-free single copy (1.28 average copies in 361 decks), so the score reflects reliable access and clean interaction. The 3000-ATK Level 10 Cyberse body and its 10-activation condition earn little, because the summon is conditional and no combo data supports a repeatable board. Its inclusion across 101 archetypes is treated as portability, not as proof of raw strength.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 78 | Played in 361 of the sampled decks as a set Trap with multiple homes and a Trap Monster usage inclusion of 100% (observed). |
| Combo & Conversion | 45 | No combo boards are recorded, so the Level 10 summon and board conversion rest on text alone (inferred). |
| Resource Economy | 55 | One activation destroys all opposing cards while none of the controller's own cards are affected, but there is no refuel or search (inferred). |
| Effect & Interaction | 80 | Once-per-turn Quick Effect that answers any opponent activation by destroying their whole board, then resets to the S/T Zone (verified). |
| Material Utility | 40 | Level 10 DARK Cyberse body is usable as material only after the 10-activation condition is met, which is awkward (inferred). |
| Resilience & Flexibility | 55 | Lives in the S/T Zone as a Trap and can reset there, but it is exposed once face-up as a monster (inferred). |
| Deck-Building Efficiency | 75 | Single-copy typical, no garnet or lock restriction, and splashable into most decks (observed). |
Calculation
Weight profile: Board breaker / Going-second profile, no secondary blend applied. Intrinsic ≈ 68, Deck ≈ 70, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Mass destruction of the opponent's entire board on any activation, once per turn
- Cheap single-copy slot that fits into most decks
- Live across 101 archetypes with 361 sampled decks
Weaknesses
- Level 10 monster form needs 10 activations before it can be summoned
- Only works as a Quick Effect while it sits face-up in the Monster Zone
- No recorded combo boards to confirm an end-board conversion
Counters / choke points
- Opponent destroys or banishes the face-up Trap before it is used
- Opponent avoids activating cards while it is face-up
Best use
Board breaker. Decks: Argostars, Vanquish Soul, Apophis, Trap Monster. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: once-per-turn Quick Effect destroying all opponent cards when they activate a card or effect while in the Monster Zone; Card text: Special Summon as Level 10 Cyberse DARK 3000/3000 after 10 or more activations this turn; Present in 361 of the sampled decks, with Argostars (67 + 38 decks) and Vanquish Soul (23 decks) as the largest homes; Usage statistics: Trap Monster 100% inclusion, Argostars 60% inclusion
- Observed: Average 1.28 copies per deck, with 296 decks running 1 copy; 75.1% of decks use gameplay type 7 and 19.7% use gameplay type 4; Frequent co-appearance with Ash Blossom & Joyous Spring (70.9%) and Silhouhatte Rabbit (66.8%)
- Inferred: One activation swings the board in one-for-many fashion while our own cards are unaffected; The 10-activation summon condition is rarely met early, so the monster form is a late-game option; Once it is face-up as a monster, the opponent's removal can reach it
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited)






